/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.loginserver;

import net.sf.l2j.Config;

/**
 * <p>
 * This class is used to represent session keys used by the client to
 * authenticate in the gameserver
 * </p>
 * <p>
 * A SessionKey is made up of two 8 bytes keys. One is send in the
 * {@link net.sf.l2j.loginserver.serverpacket.LoginOk LoginOk} packet and the
 * other is sent in {@link net.sf.l2j.loginserver.serverpacket.PlayOk PlayOk}
 * </p>
 * 
 * @author -Wooden-
 */
public class SessionKey {
	public int playOkID1;
	public int playOkID2;
	public int loginOkID1;
	public int loginOkID2;

	public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2) {
		playOkID1 = playOK1;
		playOkID2 = playOK2;
		loginOkID1 = loginOK1;
		loginOkID2 = loginOK2;
	}

	@Override
	public String toString() {
		return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:"
				+ loginOkID1 + " " + loginOkID2;
	}

	public boolean checkLoginPair(int loginOk1, int loginOk2) {
		return loginOkID1 == loginOk1 && loginOkID2 == loginOk2;
	}

	/**
	 * <p>
	 * Returns true if keys are equal.
	 * </p>
	 * <p>
	 * Only checks the PlayOk part of the session key if server doesnt show the
	 * licence when player logs in.
	 * </p>
	 * 
	 * @param key
	 */
	public boolean equals(SessionKey key) {
		// when server doesnt show licence it deosnt send the LoginOk packet,
		// client doesnt have this part of the key then.
		if (Config.SHOW_LICENCE)
			return playOkID1 == key.playOkID1 && loginOkID1 == key.loginOkID1
					&& playOkID2 == key.playOkID2
					&& loginOkID2 == key.loginOkID2;
		else
			return playOkID1 == key.playOkID1 && playOkID2 == key.playOkID2;
	}
}